Graduate Animator [YOUR CAREER STARTS HERE] (419)
Job Purpose
Help to create and integrate well executed animation elements.
Responsibilities
* Develop and maintain knowledge from the Game Design documents;
* Follow Animation direction to realise the expected quality in fluidity, uniformity, justice etc.;
* Use the 3D models and rigs provided to create animations using the chosen style;
* Build relationships with Technical Animators, Designers and Programmers in order to best deliver your work while understanding technical constraints;
* Work within the scheduled time allocated for your work following the priorities established by the Lead Animator;
* Respond quickly to changing requirements and feedback;
* Understand and follow best practices, production pipelines and workflows;
* Keep your understanding and knowledge within Animation up-to-date with industry standards in this evolving field;
* Optimise your work to adhere to the technical requirements of the game and the consoles use;
* Check your work in-game and through regular playing help identify improvements, consistency and optimisations that can be made;
* Correct animation bugs as entered in the database for example with weight perception problems, discontinuity of movement etc.;
* Document and archive your work regularly
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